SeeKick

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Names from shirt numbers, for both teams

SeeKick reads the numbers on the shirts and matches them to the team sheets. A player it cannot place stays an ID until you name him, and a person's decision always wins over the machine's.

Coverage
34 to 58% of on-screen player time named on broadcast-style 1080p footage
Evidence
The shirt number and the team sheet, never the face or the build
Control
Check, correct, take off and undo every name
Team sheets
Found with the fixture, or pasted from the clubs' own

How a name gets on

Read, matched, then shown

The number on a player's back is read across the clips where it shows, matched to that team's sheet, and only then written on the player. The name follows him through the match: the video, the radar, the report, the clips and the exports.

  • Both teams, from the one video
  • Refused if the sheet says that player was not on the pitch at that minute
  • Goalkeepers checked by the end they defend and the kit they wear
  • A clip that may hold two players is never given one name

1 · Read

8

The number on the back, read across the clips where it shows.

2 · Match

7 J. Ferris
8 M. Okafor
9 T. Lind

Matched to that team's sheet, and refused if the player is not on the pitch.

3 · Show

#8 Okafor

On the video, the radar, the report and the clips.

Fig. 1. How a name gets onto a player. Sample names.

01Team sheets

The sheet is what makes a number a name

A shirt number means nothing without the list of who wore it, so every match needs its two team sheets.

A listed fixture. SeeKick reads the clubs and the score from the video and proposes the fixture; you confirm it with a click, and the team sheets and substitutions come with it.

Any other match. Paste each club's own team sheet, numbers and names, when you set up the match.

Substitutions count. A player who had not come on yet, or had already gone off, is never given a name at that moment, even if a number seems to say so.

02You decide

Check every name in a few clicks

Every name the machine writes can be checked, corrected or taken off, and a person's decision always wins over the machine's.

ToolWhat it does
Review queueThe names most worth a glance, one after another, worked from the keyboard: Enter accepts, X says "not him", S skips.
Player sheetsOne page per player with every clip carrying his name and every unnamed clip that may be him. One Apply confirms, takes off and adds.
Unidentified playersEvery unnamed player, longest first, with a short list of who he can still be.
Not himOne tap takes a name off a clip and remembers it, so no later run puts it back.
UndoEvery naming action can be undone, including a batch.
On a phoneReview names with swipes and large buttons.

03How much gets named

34 to 58% of on-screen player time

That is what we have measured on broadcast-style 1080p footage, and it depends on the footage more than anything else.

Numbers read well on sharp footage with solid-coloured shirts and players large on the picture. They read badly on wide cameras, low resolution and striped kits. Your footage is checked before the analysis and you are told what to expect.

The rest of the players stay as IDs rather than being guessed, and you can name any of them with one click. The name then follows that player wherever the same number is read.

04Limits

What it does not do

  • No faces

    Players are recognised by shirt numbers and your team sheet, never by face or build.

  • Not everyone

    A player who never shows his number stays unnamed until you name him.

  • Not without a sheet

    Without the team sheets, numbers are shown as suggestions, not names.

Send us your next match.

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